Profiles
For over 15 years, I've covered video games and entertainment, with a particular emphasis on telling the stories of developers and demystifying development.
My work has appeared on Rolling Stone, Inverse, Kotaku, GamesRadar, Game Informer, IGN, and more.
A trained Journalist with a Bachelor of Arts from Metropolitan University of Denver, my work stresses the importance of original reporting and criticism around the video games industry.
In addition to writing and reporting, I've hosted multiple podcasts, hosted panels at events like PAX West, worked as a Section Editor, done mock reviews and consulting, and dabbled in photojournalism. On the hunt for work.
Send inquiries to madsenhayes@gmail.com
Profiles
In an exclusive interview, Hironobu Sakaguchi reflects on four decades making iconic video games from 'Final Fantasy' to 'Fantasian' and predicts where the industry is headed next.
Sam Lake, creative director at Remedy Entertainment, wants video games to keep pushing the boundaries of what's possible with interactive storytelling.
In an exclusive interview, Persona and Metaphor director Katsura Hashino talks about his creative process, having mystery in games, and hope for the future.
In an exclusive interview, the producer of the Yakuza series talks about its transformation from cult classic to mega-hit, and how he keeps up.
The director of Dragon Age brings her personal journey to life in her games with a rich, messy tapestry of love, life, and romance.
The producer of the hotly anticipated 'Final Fantasy XVI' shares his thoughts on the future of the beloved RPG franchise - and what's next for online games.
Interviews
Anniversary | Capcom's Satoru Nihei and Motohide Eshiro discuss their journey, from Onimusha 2 to Way of the Sword
Romeo Is a Dead Man pushes Suda51's distinct style into a new universe, but the creator is already thinking about his future games.
Yep, even he likes to torture Koroks in the new Zelda game.
From remakes of games like Dragon Quest and Final Fantasy, to remasters of Star Wars and System Shock, the gaming space is filled with old, forgotten titles that have been brought to life for new generations.
In an exclusive interview, Inverse talks to Final Fantasy Tactics' creator and the remaster's director about the game's legacy, present, and future.
Vultures - Scavengers of Death hopes to bring a fresh perspective on the survival horror genre. We talk to its developers about the difficulty of making a turn-based tactical horror game.
Inverse talks to the devs of 'Mortal Kombat Legacy Collection' about crafting a definitive chronicle of the series' creation, and what they found along the way.
In an exclusive interview, 'Dispatch's writer talks about the game's success, crafting a superhero world, and the future of narrative titles.
In an exclusive interview, the game director of the Total War series, Pawel Wojs, talks about the series' unique formula, its lasting legacy, and its future.
In a new interview, Phantom Blade Zero's director breaks down the game's new trailer, hitting the release date, and what kung fu punk really means.
'Hi-Fi Rush' is a standout surprise of 2023, and the game's director talks to Inverse about the impact of the rhythm action game, and how it's changed the studio.
Note: For privacy reasons, interviewees are referred to as either their FFXIV screen names or band names in this article. It's a perfectly normal day in Gridania as you stroll through the dappled trees and over to the Lancer's Guild, looking for the latest quest or just poking your head in.
Localising a game from Japanese to English isn't an easy job. It's even more difficult when you're trying to do it alongside a full-time job. Despite this, a multitude of fan groups have taken it upon themselves to do the work for fans in the West who have never had the chance to experience them.
Features
Balatro, 1000xResist, and Another Crab's Treasure are finding new ways to make development more sustainable
'Phantom Blade Zero's motion capture is a uniquely complex process that leans into Wuxia style to give the game a vibrant, and wholly unique personality.
Despite there being some beloved Lord of the Rings games, the series has been criminally underutilized in the cozy realm for decades.
This by-the-numbers mafioso story doesn't do anything new, but that's why it ends up feeling so comforting.
Inverse has the exclusive reveal of 'Borderlands 4's new live-action trailer, and the story behind its creation by the directors of 'Daredevil: Born Again.'
'Alan Wake 2' and 'Life is Strange' beat the likes of 'Deadpool and Wolverine' in terms of alternate reality storytelling
Yakuza has gone from a niche crime series to one of Sega's linchpins, but during that meteoric rise was one constant, the unforgettable Kazuma Kiryu.
'Final Fantasy Tactics' standout villain isn't some grand puppet master or fearsome creature, it's a petty little man who exists solely to hate.
Final Fantasy XIV housing is some of the most coveted luxuries in the MMO, but once you have one HGXIV is the go-to resource to beautifying your new abode.
'Alan Wake 2' provides some tantalizing hints on the future of 'Control' and the Remedy Universe at large.
Yasumi Matsuno is the definition of an auteur in gaming, a director with a unifying vision between all of his games. Starting out as the director of Ogre Battle, Matsuno joined Square in 1995 and was assigned as director on Final Fantasy Tactics.
Reviews
Square Enix's 'Final Fantasy Tactics' told a tragic tale of classism. Its remake is doing even more
Wonder Man is a low-stakes buddy comedy about trying to make it in Hollywood, in a world where superheroes exist. It's not totally without problems, but manages to feel like a genuine, much-needed breath of fresh air for Marvel.
A budding RPG series' most ambitious and self-indulgent entry yet.
'Silent Hill f' isn't just a gruesomely glorious return for the legendary franchise, it might genuinely be one the best survival horror games ever made.
'Pokémon Legends: Z-A' moves in a smart new direction with one of the most engrossing spinoffs to date, even if it can't fully escape the series' lingering flaws.
Death Stranding 2 for the PS5 is Hideo Kojima at his weirdest and most wildly ambitious
Once again, FromSoftware doesn't miss. 'Armored Core VI: Fires of Rubicon' has superb combat, dynamic customization, and an unforgettably cryptic narrative.
Romeo Is a Dead Man is a game with an unapologetic, unrelenting vision of what it wants to accomplish. And if you can leave your doubts at the door and buy in, you're in for one hell of a ride.
Dragon Ball: The Breakers brings an incredibly unique spin on asymmetrical multiplayer, and while the foundations are strong, it still needs a bit of work to truly be something special.
Podcasts
The GI crew is joined by Hayes Madsen to talk about their most anticipated games yet to arrive in 2025, plus Phantom Blade Zero, And Roger, and more!
Listen to this episode from Creature Cast - The Official Console Creatures Podcast on Spotify. Steve and Bobby are joined by Hayes Madsen to sit down and talk about Resident Evil Requiem. We go over the game's story, including Grace's sections, Leon's gameplay, and whether Requiem is the best game in the series.
Podcast · burnout culture · Industry sucks. So do we. burnout culture is a media-focused podcast hosted by three friends with varying degrees of experience with the entertainment (and more specifically, video game) industry. Listen to Kazuma, Cullen, and GC as they share what they've been playing/reading/listening to/watching, talk about relevant news, and share their thoughts on what's been happening.
Listen to this episode from burnout culture on Spotify. It's that time again! On this episode of Burnout Culture, the boys talk about Dragon Quest remakes, the dichotomy between Dragon Quest VII: Reimagined, and the Dragon Quest HD-2D Remakes, and the world in which these two approaches to remakes exists.
Sean, Hayes and Keenan do things a bit differently tonight, by taking a deep dive into one very specific game. Metal Gear Solid V: The Phantom Pain. It's a spoiler filled episode as the crew discusses the game's design in terms of story, structure, gameplay and everything else. Tune in!
Morality plays a funny role in video games a lot of the time. We always want more freedom and more choices in our games, but what does that really mean? Sean, Hayes and Keenan talk about morality in video games, and a 2011 classic that handled choice so well.
Newsletters
A hearty welcome back to the inn, travelers. This week, I'll be diving into what really makes a Soulslike a Soulslike and why I think the vast majority of the genre has only been interested in imitating, rather than truly embracing that. Some very exciting news, if you haven't seen
For the third issue of An Evening at the Inn, Hayes Madsen talks to Dr. T. Wade Langer, Jr. - a professor at University of Alabama who's integrated Final Fantasy games into coursework.
Welcome back to the inn, travelers. After a busy, and not very restful holiday, I'm here with the first issue of 2026 - a bit late.
News
Inverse talks to Final Fantasy 7 Remake director Naoki Hamaguchi about bringing the game to new consoles, and what that means for the franchise's future.
Tax Heaven 3000 is a baffling new games that literally helps you do your federal return by going on dates with a girl named Iris.
After reimagining Silent Hill 2, Bloober Team will use its talent to remake another crucial game in the survival horror franchise.
'Fire Emblem: Fortune's Weave' might be capitalizing on Three Houses' boldest ideas, and it already feels like one of the series' most ambitious games.
Super Nintendo World is filled with sights and sounds ripped directly from the Mario games. But the Toadstool Cafe may hold a dark secret.
'Reimagined' is an ambitious remake of a seminal epic, featuring an array of changes and clear visual inspiration from one underrated game.
TikTok CEO, Shou Zi Chew, has released his own Tik-Tok following up on the Congressional hearing, and reiterating TikTok's commitments.
In the latest development of a bizarre saga, The Day Before developer Fntastic has announced the game's servers will officially shut down at the end of January,
In a new interview, Like a Dragon Gaiden's director confirmed the game was originally envisioned as DLC, and made in just six months.
Guides
Ghost of Yotei is a massive open world game with dozens of quests to take, and hundreds of enemies to fight. We're here to help you get a head start.
'Final Fantasy Tactics: The Ivalice Chronicles' has a lot of characters to choose from, but some of its best are secrets you'll need to go out of your way to get.
Follow this handy guide to find out how to get the Boost Pack as soon as possible in Starfield.
Act 1 of 'Baldur's Gate 3' can take dozens of hours to complete, with a multitude of sidequests and activities. Here's everything you need to do before moving on.
Persona 4 Golden casts you as a not-so-ordinary high school student, which means you'll need all the answers to every quiz and exam in the game.
Fishing is one of the easier aspects of to completely overlook. Since there aren't all that many uses for fish, even omnicrafters and those with Botanist and Miner at max level tend to just sort of skirt around Fisher.
Tales of Arise features a wildly different combat system from past entries, and boss fights are where the combat really starts to shine. The Tales of Arise Lord Balseph boss fight is the first major boss you'll take on. It's a surprising difficulty spike that requires you to start thinking more tactically than in regular battles.
All Lucky Emblem Locations in Kingdom Hearts 3 Kingdom Hearts 3 is a game packed with things to do, even outside of its lengthy main story. As you explore various Disney worlds there's a few side quests and easter eggs to discover. Here's how to find all Lucky Emblem locations in Kingdom Hearts 3.