Highlights
Welcome to my portfolio!
Collaborating to tell stories is my life long drive as well as writing those of my own. I have an 8 year background in drama and scriptwriting, with my leading interest being video games, especially in the RPG, dialogue, and branching narrative departments. My skills range in writing styles for a variety of entertainment mediums. If interested please drop me a message...let's make myths together!
Favourite games: The Wolf Among Us, Path of Exile, Disco Elysium, Save the Princess, Undertale, Binding of Isaac, Baldur's Gate 3
Favourite Genres: RPG, Rogue, Tell-tale, Open-world
Favourite FPS: Overwatch
Favourite table top: Dungeons and Dragons
Favourite themes to write about: Fantasy adventure, sci-fi, history, psychology & crime, dark fantasy, mystery,
Highlights
Compilation of all the dialogue and story extracts I wrote for Dreamweaver. Voice acting was done by the team for fun so pardon the amateurism!
Dialogue
A breakdown of the narrative style for the game. The structure of the game prompts for the player. And a list of those used in the game. (Art is by Flatwhitecanvas)
Clue One Related Dialogue 1.TO SHARON (NO CHANGES TO CORE LOOP) ROBIN Can I talk to you about work? SHARON Of course hun, what's up? ROBIN B. How about a vacation? SHARON B. I've always wanted to go to the mountains. A snowy paradise does sound nice but...shouldn't we consider ...
Start of day greetings for Merry.
Cutscene of MC's encounter with Envy upon completing her domain.
Cutscene of MC's encounter with Paranoia upon completing her domain.
Consequences of the end game ritual, depending on the player's choices thus far.
The ending cutscenes to both game endings
Scripted cutscenes which follow the game's true ending
Branching Narrative
Core DREAMWORLD Loop As Robin enters his home, he hears the radio static turn into a joyous tune. He walks up and chooses a family member to talk to. He can interact with his family in any order. SHARON ANDERSON Hey hunny, I've missed you. ROBIN How was your day?
Dialogue with choices leading to either a dark or true ending
A pitch including outlines for an episode of the Love Island Dating Game
Dialogue chart listing prompts and choices for good, neutral and bad results.
Player choices leading to three different game endings
Outlines & Treatments
SOMINUM EFFECT Main Plot Step into the shoes of a mortician in a bleak world. Every day, you work in a dim, dusty cellar, preparing corpses for their final send-off. Your moral compass drives you to provide closure for the departed, believing they deserve a better rest. After work, you return to...
Outline to Merlin: Son of Darkness, a dark fantasy RPG based with deck-building mechanics.
An outline for Fribbly Game's demo of 'Violet's Visions', utilizing story quests a guideline. (Art is by Stuart de Ville)
Premise and treatment for a interactive historical game in 3 acts
World Building
Collectable mini stories which give the player lore nuggets of Aria's past
One of the key clues Robin finds while trying to uncover secrets about his workplace
Script for voice over to an advertisement in the game.
Storyboards
Storyboard of the cutscene received upon defeating the final guardian, Shame.
Two versions of a storyboard for Fribbly Game's RPG 'Violet's Vision's trailer. 1st version focusing on gameplay demonstration, 2nd edited to focus on story and tone.
TV & FILM
A 15 minute animated episode revolving around identity struggles through fashion
My contributed episodes towards an animated remake of the 'X-Files' (Child Friendly). Document includes character profiles, premises, step outlines, and script.
Writer's Statements
Crediting the Artists
Steven Nicodemus is a Concept Artist with pre-movie and video game development experience at small indie game companies. With a background in graphic design and fine art he is always looking for new worlds to create...and occasionally where he left his keys...and his car