Adelle Thompson

Narrative Designer

United Kingdom

Welcome to my portfolio!

Collaborating to tell stories is my life long drive as well as writing those of my own. I have an 8 year background in drama and scriptwriting, with my leading interest being video games, especially in the RPG, dialogue, and branching narrative departments. My skills range in writing styles for a variety of entertainment mediums. If interested please drop me a message...let's make myths together!

Favourite games: The Wolf Among Us, Path of Exile, Disco Elysium, Save the Princess, Undertale, Binding of Isaac, Baldur's Gate 3
Favourite Genres: RPG, Rogue, Tell-tale, Open-world
Favourite FPS: Overwatch
Favourite table top: Dungeons and Dragons
Favourite themes to write about: Fantasy adventure, sci-fi, history, psychology & crime, dark fantasy, mystery,

Portfolio

Highlights

Dialogue

Not Amused - Monty Python-esque Comedic Game
28/01/2024
Narrative Document

A breakdown of the narrative style for the game. The structure of the game prompts for the player. And a list of those used in the game. (Art is by Flatwhitecanvas)

The Somnium Effect - A satirical game about the effects of capitalism
Dialogue/Bark Lines

Clue One Related Dialogue 1.TO SHARON (NO CHANGES TO CORE LOOP) ROBIN Can I talk to you about work? SHARON Of course hun, what's up? ROBIN B. How about a vacation? SHARON B. I've always wanted to go to the mountains. A snowy paradise does sound nice but...shouldn't we consider ...

The Somnium Effect - A cute hourglass mascot who is also a money hungry assistant manager
'Merry' Character Greetings

Start of day greetings for Merry.

Merlin: Son of Darkness - RPG adventure with decision making
05/15/2024
Ritual Dialogue - True & Dark Paths

Consequences of the end game ritual, depending on the player's choices thus far.

Branching Narrative

The Somnium Effect - A satirical game about the effects of capitalism
Core Branching Narrative

Core DREAMWORLD Loop As Robin enters his home, he hears the radio static turn into a joyous tune. He walks up and chooses a family member to talk to. He can interact with his family in any order. SHARON ANDERSON Hey hunny, I've missed you. ROBIN How was your day?

Becoming Bonny - Historical RPG
07/07/2021
Branching Narratives

Player choices leading to three different game endings

Outlines & Treatments

The Somnium Effect
Outline

SOMINUM EFFECT Main Plot Step into the shoes of a mortician in a bleak world. Every day, you work in a dim, dusty cellar, preparing corpses for their final send-off. Your moral compass drives you to provide closure for the departed, believing they deserve a better rest. After work, you return to...

Merlin: Son of Darkness
05/15/2024
Narrative Outline

Outline to Merlin: Son of Darkness, a dark fantasy RPG based with deck-building mechanics.

Violet's Visions
Demo Outline

An outline for Fribbly Game's demo of 'Violet's Visions', utilizing story quests a guideline. (Art is by Stuart de Ville)

World Building

The Somnium Effect
Journal Entries

Individual journal entries belonging to David Mitchel.

The Somnium Effect
Clue List

Breakdown of how all clues will play out (spoilers)

Storyboards

Violet's Visions
Trailer Storyboard

Two versions of a storyboard for Fribbly Game's RPG 'Violet's Vision's trailer. 1st version focusing on gameplay demonstration, 2nd edited to focus on story and tone.

TV & FILM

Writer's Room Project
Spooky Gang Chronicles (Kids TV show)

My contributed episodes towards an animated remake of the 'X-Files' (Child Friendly). Document includes character profiles, premises, step outlines, and script.

Andy - TV Pilot
Script

Historical & Personal drama. TV Series - PILOT EPISODE

Short Film
Chimera

Animated phycological drama inspired by Japanese horror writer Junji Ito

Writer's Statements

Crediting the Artists

Dreamweaver, Somnium Effect, Merlin: Son of Darkness
Ranarh
Merlin: Son of Darkness
Steven Nicodemus

Steven Nicodemus is a Concept Artist with pre-movie and video game development experience at small indie game companies. With a background in graphic design and fine art he is always looking for new worlds to create...and occasionally where he left his keys...and his car